We are starting in media res again, so here are the background rolls that get to us to our start. Undertake a Journey w/ Wits(1, 7, 4+3). Weak Hit, so we are down to +4 Supply. We are at 5 progress, halfway home to Crow’s Perch. We’ll skip the resupply in this moment and skip right Make Camp w/ Supply (8, 2, 5+4), Strong Hit. We’ll take Recuperate, Relax, and Prepare to raise Health to +3, Spirit to +5, and get a +1 Forward on the next journey.

Having never spent much time on the river, Branwhyn had only a cursory understanding of boats. So they reached the east bank by ungracefully beaching the barge. He and Corinna didn’t speak the entire day, moving from river travel to march after only taking a few supplies from their beached vessel. Branwhyn kept the pace fast, he didn’t want to talk and needed time to think. Every step brought them closer to Crow’s Perch and for the life of him, he still didn’t know if returning the Changeling of twelve winters to her home was a good thing.